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Path of Ascension:
Rhun:
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Rhun: Subraces
The following are the available subraces for Rhun.
Race: Human
- Aasimar:
- Alignment: Only Good
- Favored Class: Paladin
- Subracial Features:
- Ability Bonus: Charisma +2
- Ability Bonus: Wisdom +2
- Damage Resistance: Acid Resist 5 / -
- Damage Resistance: Cold Resist 5 / -
- Damage Resistance: Electrical Resist 5 / -
- Darkvision
- Immunity: Specific Spell Charm Person
- Immunity: Specific Spell Dominate Person
- Immunity: Specific Spell Hold Person
- Saving Throw Bonus: Universal +2
- Skill Bonus: Listen +2
- Skill Bonus: Spot +2
- Spell bonus: Light (2 times per day)
- ECL: +1.
- Tiefling:
- Alignment Restriction: Evil
- Favored Class: Rogue
- Subracial Features:
- Ability Bonus: Dexterity +2
- Ability Bonus: Intelligence +2
- Decreased Ability Score: Charisma -2
- Damage Resistance: Acid Resist 5 / -
- Damage Resistance: Cold Resist 5 / -
- Damage Resistance: Electrical Resist 5 / -
- Darkvision
- Saving Throw Bonus: Universal +2
- Skill Bonus: Bluff +2
- Skill Bonus: Hide +2
- Special Abilities:
- Cast Spell: Darkness (3) 1 Use/Per Day
- ECL: +1
- Werecat:
- Alignment: Any Non Lawful
- Subracial Features:
- AC Bonus +1
- Damage Resistance: Bludgeoning Resist 5 / -
- Damage Resistance: Piercing Resist 5 / -
- Damage Resistance: Slashing Resist 5 / -
- Decreased Ability Score: Intelligence -2
- Changes appearance by day time to a Human.
- Decreased Ability Score: Constitution -4
- Changes appearance by night time to a Werecat.
- Appearance change becomes controllable after level 20.
- Cannot use Ranged Weapons while in Werecat form.
- Night Stats:
- Ability Bonus: Strength +6
- Ability Bonus: Dexterity +4
- Ability Bonus: Constitution +4
- Decreased Ability Score: Charisma -2
- Decreased Ability Score: Intelligent -4
- ECL: +2.
- Vampire:
- Alignment Restriction: Evil
- Favored Class: Rogue
- Subracial Features:
- Damage Vulnerability: Divine 100% Damage Vulnerability
- Darkvision
- Decreased Ability Score: Charisma -2
- Decreased Saving Throws: Divine -5
- Regeneration +1
- Bonus Feats:
- Level 5: Immunity: Miscellaneous: Paralysis
- Level 10: Immunity: Miscellaneous: Poison
- Regeneration increases by +1
- Level 15: Immunity: Miscellaneous: Disease
- Level 20: Immunity: Miscellaneous: Death Magic
- Level 25: Immunity: Miscellaneous: Level/Ability Drain
- Level 30: Immunity: Miscellaneous: Mind-Affecting Spells
- Regeneration increases by +1
- Level 35: Immunity: Miscellaneous: Sneak Attack
- Level 40: Immunity: Miscellaneous: Critical Hits
- Regeneration increases by +1
- Special Abilities:
- Cast Spell: Vampiric Touch (5) 1 Use/Day
- Appearance: Changes to Vampire by Night.
- Appearance change becomes controllable after level 20.
- Special Features:
- At Night time:
- Strength increases by +6, Dexterity increases by +4, Constitution
increases by +4, Charisma increases by +2, AC increases by +4
and AB increases by +10.
- Light Sensitive. Sunlight causes death up to level 5. After level 5, Sunlight
deals 25% damage.
- ECL: +3
- Lich:
- Class Restriction: Wizard or Sorcerer
- Alignment Restriction: Evil
- Favored Class: Wizard
- Subracial features:
- Ability Bonus: Charisma +2
- Ability Bonus: Intelligence +2
- Ability Bonus: Wisdom +2
- Damage Reduction: +1 Soak 15 Damage
- Turn Resistance +4
- Immunity: Damage Type: Cold 100% Immunity Bonus
- Immunity: Damage Type: Electrical 100% Immunity Bonus
- Bonus Feats:
- Level 5: Immunity: Miscellaneous: Disease
- Level 10: Immunity: Miscellaneous: Poison
- Level 15: Immunity: Miscellaneous: Paralysis
- Level 20: Immunity: Miscellaneous: Level/Ability Drain
- Level 25: Immunity: Miscellaneous: Mind-Affecting Spells
- Level 30: Immunity: Miscellaneous: Death Magic
- Level 35: Immunity: Miscellaneous: Sneak Attack
- Level 40: Immunity: Miscellaneous: Critical Hits
- Special Abilities:
- Cast Spell: Destruction (13) 1 Use/Day
- Cast Spell: Vampiric Touch (5) 1 Use/Day
- Spell Resistance:
- 10 + 1/2 Per Level.
- Appearance:
- Skeletal Mage (Levels 1-20), Lich (Levels 20-39), Demi-Lich (Level 40)
- Light Sensitive. Sunlight causes death up to level 5. After level 5, Sunlight
deals 25% damage.
- ECL: +3
- Air-Genasi:
- Favored Class: Fighter
- Subracial Features:
- Ability Bonus: Dexterity +2
- Ability Bonus: Intelligence +2
- Darkvision
- Decreased Ability Score: Charisma -2
- Decreased Ability Score: Wisdom -2
- Earth-Genasi:
- Favored Class: Fighter
- Subracial Features:
- Ability Bonus: Constitution +2
- Ability Bonus: Strength +2
- Darkvision
- Decreased Ability Score: Charisma -2
- Decreased Ability Score: Wisdom -2
- Fire-Genasi:
- Favored Class: Fighter
- Subracial Features:
- Ability Bonus: Intelligence +2
- Darkvision
- Decreased Ability Score: Wisdom -2
- Water-Genasi:
- Favored Class: Fighter
- Subracial Features:
- Ability Bonus: Constitution +2
- Darkvision
- Decreased Ability Score: Charisma -2
- Immunity: Specific Spell Drown
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- Drow:
- Alignment Restriction: Evil
- Favored Class: Male - Wizard. Female - Cleric.
- Subracial Features:
- Ability Bonus: Charisma +2
- Ability Bonus: Intelligence +2
- Darkvision
- Saving Throw Bonus: Specific: Will +2
- Skill Bonus: Hide +2
- Skill Bonus: Move Silently +2
- Special Abilities:
- Cast Spell: Darkness (3) 1 Use Per Day
- Cast Spell: Light (5) 1 Use Per Day
- Spell Resistance:
- 10 + 1 per Level.
- Light Sensitive.
- ECL: +2
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Race: Elf or Half-elf
- Dark-elf:
- Alignment: Only Good or Neutral.
- Subracial Features:
- Ability Bonus: Charisma +2
- Ability Bonus: Intelligence +2
- Darkvision
- Skill Bonus: Hide +2
- Skill Bonus: Move Silently +2
- Spell bonus: Light (1 time per day), and Darkness (1 per day)
- Spell Resistance:
- 10 + ½ SR point per level. (At level 40, SR will be 30.)
- Light Sensitive.
- ECL: +2.
- Sun-elf:
- Subracial Features:
- Ability Bonus: Intelligence +2
- Decreased Ability Score: Dexterity -2
- Wild-elf:
- Favored Class: Sorcerer
- Subracial Features:
- Ability Bonus: Constitution +2
- Decreased Ability Score: Intelligence -2
- Wood-elf:
- Favored Class: Ranger
- Subracial Features:
- Ability Bonus: Strength +2
- Decreased Ability Score: Charisma -2
- Decreased Ability Score: Intelligence -2
- Gray-elf:
- Subracial Features:
- Ability Bonus: Intelligence +2
- Decreased Ability Score: Strength -2
- Aquatic-elf:
- Favored Class: Fighter
- Subracial Features:
- Decreased Ability Score: Intelligence -2
- Immunity: Specific Spell Drown
- Avariel-elf:
- Favored Class: Cleric
- Subracial Features:
- Ability Bonus: Dexterity +2
- Ability Bonus: Intelligence +2
- Ability Bonus: Wisdom +2
- Skill Bonus: Spot +2
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Race: Half-elf
- Shadow:
- Favored Class: Rogue
- Subracial Features:
- Ability Bonus: Intelligence +2
- AC Bonus vs. Alignment Group: Good +1
- Damage Vulnerability: Positive Energy 25% Damage Vulnerability
- Darkvision
- Decreased Ability Score: Charisma -2
- Immunity: Damage Type: Negative Energy 10% Immunity Bonus
- Air-Touched:
- Favored Class: Rogue
- Subracial Features:
- Ability Bonus: Dexterity +2
- Ability Bonus: Intelligence +2
- AC Bonus vs. Alignment Group: Lawful +2
- Damage Vulnerability: Magical 25% Damage Vulnerability
- Decreased Ability Score: Strength -2
- Decreased Ability Score: Wisdom -2
- Immunity: Damage Type: Cold 10% Immunity Bonus
- Immunity: Damage Type: Electrical 10% Immunity Bonus
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Race: Halfling
- Strongheart:
- Subracial Features:
Ability Bonus: Intelligence +2
Decreased Ability Score: Strength -2
- Lightfoot:
- Subracial Features:
- Ability Bonus: Intelligence +2
- Decreased Ability Score: Strength -2
- Imp:
- Alignment: Chaotic Evil
- Class Restriction: Wizard, Sorcerer or Rogue.
- Subracial Features:
- Ability Bonus: Intelligence +4
- Decreased Ability Score: Consitution -4
- Decreased Ability Score: Wisdom: -2
- Skill Bonus: Concentration +5
- Skill Bonus: Spellcraft +5
- Pixie:
- Alignment Restriction: Neutral
- Favored Class: Sorcerer
- Class Restriction: Bard, Rogue, Sorcerer or Wizard.
- Subracial Features:
- Ability Bonus: Charisma +6
- Ability Bonus: Dexterity +8
- Ability Bonus: Intelligence +6
- Ability Bonus: Wisdom +4
- AC Bonus +1
- Bonus Feat: Dodge
- Damage Reduction: +1 Soak 5 Damage
- Darkvision
- Decreased Ability Score: Constitution -4
- Decreased Ability Score: Strength -4
- Appearance: Pixie
- Special Abilities:
- Cast Spell: Confusion (10) 1 Use/Day
- Cast Spell: Entangle (5) 1 Use/Day
- Cast Spell: Invisibility (3) 1 Use/Day
- Cast Spell: Lesser Dispel (5) 1 Use/Day
- Cast Spell: Polymorph Self (7) 1 Use/Day
- Spell Resistance: 15 + 1 Per Level.
- Special Restrictions:
- Can only use Tiny Weapons. (Daggers, Slings, Shuriken, Kukris or Darts)
- Can only wear clothing amour.
- Cannot use a shield.
- ECL: +3
- Deep:
- Subracial Features:
- Darkvision
- Skill Bonus: Search +2
- Ghostwise:
- Favored Class: Barbarian
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Race: Gnome
- Tinker:
- Subracial Features:
- Ability Bonus: Intelligence +2
- Decreased Ability Score: Wisdom -2
- Skill Bonus: Appraise +2
- Skill Bonus: Craft Armor +4
- Skill Bonus: Craft Trap +4
- Skill Bonus: Craft Weapon +4
- Skill Bonus: Disable Trap +2
- Skill Bonus: Open Lock +2
- Skill Bonus: Set Trap +2
- Skill Bonus: Use Magic Device +4
- Svirfneblin:
- Subracial Features:
- Ability Bonus: Dexterity +2
- Ability Bonus: Wisdom +2
- Bonus Feat: Dodge
- Darkvision
- Decreased Ability Score: Charisma -4
- Saving Throw Bonus: Universal +2
- Skill Bonus: Search +2
- Special Abilities:
- Cast Spell: Blindness/Deafness (3) 1 Use/Day
- Spell Resistance: 10 + 1 Per Level.
- Light Sensitive.
- ECL: +2
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Race: Dwarf
- Azer:
- Subracial Features:
- Ability Bonus: Dexterity +2
- Ability Bonus: Intelligence +2
- Ability Bonus: Strength +2
- Ability Bonus: Wisdom +2
- AC Bonus +6
- Damage Vulnerability: Cold 50% Damage Vulnerability
- Darkvision
- Immunity: Damage Type: Fire 100% Immunity Bonus
- Appearance: Azer
- Spell Resistance: 13 + 1 Per Level.
- Light Sensitive.
- ECL: +3
- Artic-Dwarf:
- Favored Class: Ranger
- Subracial features:
- Ability Bonus: Strength +4
- AC Bonus +1
- Decreased Ability Score: Dexterity -2
- Immunity: Damage Type: Cold 100% Immunity Bonus
- Skill Bonus: Hide +4
- ECL: +1
- Duergar:
- Favored Class: Ranger
- Subracial Features:
- Decreased Ability Score: Charisma -2
- Immunity: Miscellaneous: Paralysis
- Immunity: Miscellaneous: Poison
- Immunity: Specific Spell Phantasmal Killer
- Immunity: Specific Spell Weird
- Special Abilities:
- Cast Spell: Invisibility (3) 1 Use Per/Day
- Light Sensitive
- ECL: +2
- Wild-Dwarf:
- Favored Class: Barbarian
- Subracial Features:
- AC Bonus +1
- Bonus Feat: Use Poison
- Damage Resistance: Fire Resist 5 / -
- Saving Throw Bonus: Disease +4
- Saving Throw Bonus: Poison +1
- Skill Bonus: Hide +4
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