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Rhun: Subraces

The following are the available subraces for Rhun.

 

Race: Human

  • Aasimar:
    • Alignment: Only Good
    • Favored Class: Paladin
    • Subracial Features:
    • Ability Bonus: Charisma +2
    • Ability Bonus: Wisdom +2
    • Damage Resistance: Acid Resist 5 / -
    • Damage Resistance: Cold Resist 5 / -
    • Damage Resistance: Electrical Resist 5 / -
    • Darkvision
    • Immunity: Specific Spell Charm Person
    • Immunity: Specific Spell Dominate Person
    • Immunity: Specific Spell Hold Person
    • Saving Throw Bonus: Universal +2
    • Skill Bonus: Listen +2
    • Skill Bonus: Spot +2
    • Spell bonus: Light (2 times per day)
    • ECL: +1.
  • Tiefling:
    • Alignment Restriction: Evil
    • Favored Class: Rogue
    • Subracial Features:
    • Ability Bonus: Dexterity +2
    • Ability Bonus: Intelligence +2
    • Decreased Ability Score: Charisma -2
    • Damage Resistance: Acid Resist 5 / -
    • Damage Resistance: Cold Resist 5 / -
    • Damage Resistance: Electrical Resist 5 / -
    • Darkvision
    • Saving Throw Bonus: Universal +2
    • Skill Bonus: Bluff +2
    • Skill Bonus: Hide +2
    • Special Abilities:
    • Cast Spell: Darkness (3) 1 Use/Per Day
    • ECL: +1
  • Werecat:
    • Alignment: Any Non Lawful
    • Subracial Features:
    • AC Bonus +1
    • Damage Resistance: Bludgeoning Resist 5 / -
    • Damage Resistance: Piercing Resist 5 / -
    • Damage Resistance: Slashing Resist 5 / -
    • Decreased Ability Score: Intelligence -2
    • Changes appearance by day time to a Human.
    • Decreased Ability Score: Constitution -4
    • Changes appearance by night time to a Werecat.
    • Appearance change becomes controllable after level 20.
    • Cannot use Ranged Weapons while in Werecat form.
    • Night Stats:
    • Ability Bonus: Strength +6
    • Ability Bonus: Dexterity +4
    • Ability Bonus: Constitution +4
    • Decreased Ability Score: Charisma -2
    • Decreased Ability Score: Intelligent -4
    • ECL: +2.
  • Vampire:
    • Alignment Restriction: Evil
    • Favored Class: Rogue
    • Subracial Features:
    • Damage Vulnerability: Divine 100% Damage Vulnerability
    • Darkvision
    • Decreased Ability Score: Charisma -2
    • Decreased Saving Throws: Divine -5
    • Regeneration +1
    • Bonus Feats:
    • Level 5: Immunity: Miscellaneous: Paralysis
    • Level 10: Immunity: Miscellaneous: Poison
    • Regeneration increases by +1
    • Level 15: Immunity: Miscellaneous: Disease
    • Level 20: Immunity: Miscellaneous: Death Magic
    • Level 25: Immunity: Miscellaneous: Level/Ability Drain
    • Level 30: Immunity: Miscellaneous: Mind-Affecting Spells
    • Regeneration increases by +1
    • Level 35: Immunity: Miscellaneous: Sneak Attack
    • Level 40: Immunity: Miscellaneous: Critical Hits
    • Regeneration increases by +1
    • Special Abilities:
    • Cast Spell: Vampiric Touch (5) 1 Use/Day
    • Appearance: Changes to Vampire by Night.
    • Appearance change becomes controllable after level 20.
    • Special Features:
    • At Night time:
    • Strength increases by +6, Dexterity increases by +4, Constitution
    • increases by +4, Charisma increases by +2, AC increases by +4 and AB increases by +10.
    • Light Sensitive. Sunlight causes death up to level 5. After level 5, Sunlight deals 25% damage.
    • ECL: +3
  • Lich:
    • Class Restriction: Wizard or Sorcerer
    • Alignment Restriction: Evil
    • Favored Class: Wizard
    • Subracial features:
    • Ability Bonus: Charisma +2
    • Ability Bonus: Intelligence +2
    • Ability Bonus: Wisdom +2
    • Damage Reduction: +1 Soak 15 Damage
    • Turn Resistance +4
    • Immunity: Damage Type: Cold 100% Immunity Bonus
    • Immunity: Damage Type: Electrical 100% Immunity Bonus
    • Bonus Feats:
    • Level 5: Immunity: Miscellaneous: Disease
    • Level 10: Immunity: Miscellaneous: Poison
    • Level 15: Immunity: Miscellaneous: Paralysis
    • Level 20: Immunity: Miscellaneous: Level/Ability Drain
    • Level 25: Immunity: Miscellaneous: Mind-Affecting Spells
    • Level 30: Immunity: Miscellaneous: Death Magic
    • Level 35: Immunity: Miscellaneous: Sneak Attack
    • Level 40: Immunity: Miscellaneous: Critical Hits
    • Special Abilities:
    • Cast Spell: Destruction (13) 1 Use/Day
    • Cast Spell: Vampiric Touch (5) 1 Use/Day
    • Spell Resistance:
    • 10 + 1/2 Per Level.
    • Appearance:
    • Skeletal Mage (Levels 1-20), Lich (Levels 20-39), Demi-Lich (Level 40)
    • Light Sensitive. Sunlight causes death up to level 5. After level 5, Sunlight deals 25% damage.
    • ECL: +3
  • Air-Genasi:
    • Favored Class: Fighter
    • Subracial Features:
    • Ability Bonus: Dexterity +2
    • Ability Bonus: Intelligence +2
    • Darkvision
    • Decreased Ability Score: Charisma -2
    • Decreased Ability Score: Wisdom -2
  • Earth-Genasi:
    • Favored Class: Fighter
    • Subracial Features:
    • Ability Bonus: Constitution +2
    • Ability Bonus: Strength +2
    • Darkvision
    • Decreased Ability Score: Charisma -2
    • Decreased Ability Score: Wisdom -2
  • Fire-Genasi:
    • Favored Class: Fighter
    • Subracial Features:
    • Ability Bonus: Intelligence +2
    • Darkvision
    • Decreased Ability Score: Wisdom -2
  • Water-Genasi:
    • Favored Class: Fighter
    • Subracial Features:
    • Ability Bonus: Constitution +2
    • Darkvision
    • Decreased Ability Score: Charisma -2
    • Immunity: Specific Spell Drown

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  • Drow:
    • Alignment Restriction: Evil
    • Favored Class: Male - Wizard. Female - Cleric.
    • Subracial Features:
    • Ability Bonus: Charisma +2
    • Ability Bonus: Intelligence +2
    • Darkvision
    • Saving Throw Bonus: Specific: Will +2
    • Skill Bonus: Hide +2
    • Skill Bonus: Move Silently +2
    • Special Abilities:
    • Cast Spell: Darkness (3) 1 Use Per Day
    • Cast Spell: Light (5) 1 Use Per Day
    • Spell Resistance:
    • 10 + 1 per Level.
    • Light Sensitive.
    • ECL: +2

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Race: Elf or Half-elf

  • Dark-elf:
    • Alignment: Only Good or Neutral.
    • Subracial Features:
    • Ability Bonus: Charisma +2
    • Ability Bonus: Intelligence +2
    • Darkvision
    • Skill Bonus: Hide +2
    • Skill Bonus: Move Silently +2
    • Spell bonus: Light (1 time per day), and Darkness (1 per day)
    • Spell Resistance:
    • 10 + ½ SR point per level. (At level 40, SR will be 30.)
    • Light Sensitive.
    • ECL: +2.
  • Sun-elf:
    • Subracial Features:
    • Ability Bonus: Intelligence +2
    • Decreased Ability Score: Dexterity -2
  • Wild-elf:
    • Favored Class: Sorcerer
    • Subracial Features:
    • Ability Bonus: Constitution +2
    • Decreased Ability Score: Intelligence -2
  • Wood-elf:
    • Favored Class: Ranger
    • Subracial Features:
    • Ability Bonus: Strength +2
    • Decreased Ability Score: Charisma -2
    • Decreased Ability Score: Intelligence -2
  • Gray-elf:
    • Subracial Features:
    • Ability Bonus: Intelligence +2
    • Decreased Ability Score: Strength -2
  • Aquatic-elf:
    • Favored Class: Fighter
    • Subracial Features:
    • Decreased Ability Score: Intelligence -2
    • Immunity: Specific Spell Drown
  • Avariel-elf:
    • Favored Class: Cleric
    • Subracial Features:
    • Ability Bonus: Dexterity +2
    • Ability Bonus: Intelligence +2
    • Ability Bonus: Wisdom +2
    • Skill Bonus: Spot +2

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Race: Half-elf

  • Shadow:
    • Favored Class: Rogue
    • Subracial Features:
    • Ability Bonus: Intelligence +2
    • AC Bonus vs. Alignment Group: Good +1
    • Damage Vulnerability: Positive Energy 25% Damage Vulnerability
    • Darkvision
    • Decreased Ability Score: Charisma -2
    • Immunity: Damage Type: Negative Energy 10% Immunity Bonus
  • Air-Touched:
    • Favored Class: Rogue
    • Subracial Features:
    • Ability Bonus: Dexterity +2
    • Ability Bonus: Intelligence +2
    • AC Bonus vs. Alignment Group: Lawful +2
    • Damage Vulnerability: Magical 25% Damage Vulnerability
    • Decreased Ability Score: Strength -2
    • Decreased Ability Score: Wisdom -2
    • Immunity: Damage Type: Cold 10% Immunity Bonus
    • Immunity: Damage Type: Electrical 10% Immunity Bonus

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Race: Halfling

  • Strongheart:
    • Subracial Features:
    • Ability Bonus: Intelligence +2 Decreased Ability Score: Strength -2
  • Lightfoot:
    • Subracial Features:
    • Ability Bonus: Intelligence +2
    • Decreased Ability Score: Strength -2
  • Imp:
    • Alignment: Chaotic Evil
    • Class Restriction: Wizard, Sorcerer or Rogue.
    • Subracial Features:
    • Ability Bonus: Intelligence +4
    • Decreased Ability Score: Consitution -4
    • Decreased Ability Score: Wisdom: -2
    • Skill Bonus: Concentration +5
    • Skill Bonus: Spellcraft +5
  • Pixie:
    • Alignment Restriction: Neutral
    • Favored Class: Sorcerer
    • Class Restriction: Bard, Rogue, Sorcerer or Wizard.
    • Subracial Features:
    • Ability Bonus: Charisma +6
    • Ability Bonus: Dexterity +8
    • Ability Bonus: Intelligence +6
    • Ability Bonus: Wisdom +4
    • AC Bonus +1
    • Bonus Feat: Dodge
    • Damage Reduction: +1 Soak 5 Damage
    • Darkvision
    • Decreased Ability Score: Constitution -4
    • Decreased Ability Score: Strength -4
    • Appearance: Pixie
    • Special Abilities:
    • Cast Spell: Confusion (10) 1 Use/Day
    • Cast Spell: Entangle (5) 1 Use/Day
    • Cast Spell: Invisibility (3) 1 Use/Day
    • Cast Spell: Lesser Dispel (5) 1 Use/Day
    • Cast Spell: Polymorph Self (7) 1 Use/Day
    • Spell Resistance: 15 + 1 Per Level.
    • Special Restrictions:
    • Can only use Tiny Weapons. (Daggers, Slings, Shuriken, Kukris or Darts)
    • Can only wear clothing amour.
    • Cannot use a shield.
    • ECL: +3
  • Deep:
    • Subracial Features:
    • Darkvision
    • Skill Bonus: Search +2
    • Ghostwise:
    • Favored Class: Barbarian

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Race: Gnome

  • Tinker:
    • Subracial Features:
    • Ability Bonus: Intelligence +2
    • Decreased Ability Score: Wisdom -2
    • Skill Bonus: Appraise +2
    • Skill Bonus: Craft Armor +4
    • Skill Bonus: Craft Trap +4
    • Skill Bonus: Craft Weapon +4
    • Skill Bonus: Disable Trap +2
    • Skill Bonus: Open Lock +2
    • Skill Bonus: Set Trap +2
    • Skill Bonus: Use Magic Device +4
  • Svirfneblin:
    • Subracial Features:
    • Ability Bonus: Dexterity +2
    • Ability Bonus: Wisdom +2
    • Bonus Feat: Dodge
    • Darkvision
    • Decreased Ability Score: Charisma -4
    • Saving Throw Bonus: Universal +2
    • Skill Bonus: Search +2
    • Special Abilities:
    • Cast Spell: Blindness/Deafness (3) 1 Use/Day
    • Spell Resistance: 10 + 1 Per Level.
    • Light Sensitive.
    • ECL: +2

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Race: Dwarf

  • Azer:
    • Subracial Features:
    • Ability Bonus: Dexterity +2
    • Ability Bonus: Intelligence +2
    • Ability Bonus: Strength +2
    • Ability Bonus: Wisdom +2
    • AC Bonus +6
    • Damage Vulnerability: Cold 50% Damage Vulnerability
    • Darkvision
    • Immunity: Damage Type: Fire 100% Immunity Bonus
    • Appearance: Azer
    • Spell Resistance: 13 + 1 Per Level.
    • Light Sensitive.
    • ECL: +3
  • Artic-Dwarf:
    • Favored Class: Ranger
    • Subracial features:
    • Ability Bonus: Strength +4
    • AC Bonus +1
    • Decreased Ability Score: Dexterity -2
    • Immunity: Damage Type: Cold 100% Immunity Bonus
    • Skill Bonus: Hide +4
    • ECL: +1
  • Duergar:
    • Favored Class: Ranger
    • Subracial Features:
    • Decreased Ability Score: Charisma -2
    • Immunity: Miscellaneous: Paralysis
    • Immunity: Miscellaneous: Poison
    • Immunity: Specific Spell Phantasmal Killer
    • Immunity: Specific Spell Weird
    • Special Abilities:
    • Cast Spell: Invisibility (3) 1 Use Per/Day
    • Light Sensitive
    • ECL: +2
  • Wild-Dwarf:
    • Favored Class: Barbarian
    • Subracial Features:
    • AC Bonus +1
    • Bonus Feat: Use Poison
    • Damage Resistance: Fire Resist 5 / -
    • Saving Throw Bonus: Disease +4
    • Saving Throw Bonus: Poison +1
    • Skill Bonus: Hide +4

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