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All Path of Ascension versions:

VersionVersion UpdatesRunning?Testing?Uploaded
14.0Added five new items for Halloween.
Changed conversation for Easter bunny to Black Cat.
Added checks for new items and conversation to (insert NPC name here).
TrueFalse11/1/2007 5:29:26 PM
13.2Updated four scripts to make it easy to turn on and off module-wide 'events':
-loot_placeable
-poa_moduleload
-special_event
-nw_c2_default9
Added in the lever to the DM office to turn it on/off.
TrueFalse2/28/2007 10:09:34 AM
13.1All doors in the Haunted Mansion now close.
Added script for people that get pushed behind the sales counters.
Fixed an issue with the database not creating a new character record.
FalseFalse2/27/2007 8:34:16 PM
13.0Fixed Key in Drider area to respawn
Uploaded new Omega Forge
Reset Omega Forge area
Reset Omega Forge Merchant
Reset Omega Forge Scripts
Added Event Loot Chest
Added 5 Valentine Event items
Added scripts for no mark PK in scrim area
Added Conversations to Julia & Caity for Event
Added Conversation to Dip for Scrim Events
Added Conversation and scripts to Gamemaster in Safe house
Revised poa_moduleload
Revised poa_playerdeath
Revised poa_forcerespawn
Revised x0_i0_treasure
Added Script tourney_dres
Added Script tourney_type_1
Added Script tourney_type_2
Revised Server message to reflect event
Added “Dungeon Crawl” scrim area
Added “Dungeon Crawl (lower) scrim area
Added Antihero Creature for scrims (not in use yet)
Fixed bug with killing in the tourney arena still marking players as PKers.
TrueFalse2/24/2007 11:38:28 PM
12.2aReset Starting point to Lobby
Did a Module build to try to fix script firing for new scrim areas
Goober added Scrim areas 9 total
Added Immortal Crown to Second Lolth
Need to test scripts for scrim area prior to next event
FalseFalse2/24/2007 11:37:29 PM
10.5iFixed a couple more bugs with factions.
Changed a conversation in "Deep Pit", "Sleeping Dragons' Lair", "Enchanted Fey Kingdom" and "Promethius Pass" to use new scripts.
Removed about 10 more scripts and 1 more conversation.
Made dragon in third level of galeria remember if you answered question correctly (SQL is fun!)
FalseFalse2/24/2007 11:36:48 PM
10.5hFixed a couple of bugs with factions.
Changed all the Kobolds over to the Kobold faction.
Changed all the Orcs over to the Orc faction.
Changed all the Cutpurses, Rogue Spectres and Pixies over to the Cutpurse faction.
Added a couple of spawns to the "Spooky Woods" to test the new factions.
FalseFalse2/24/2007 11:36:09 PM
10.5fRemoved extra map points in town from closed stores.
Added stacks of 10 trap building kits to alchemist.
Fixed MOAD door to actually work.
Added two gems to the elder shadow dragons.
Added a few new areas off of the "Spooky Woods":
-"Spooky Caverns"
-"Desert Cave"
-"Desert Hut"
Re-attached:
-"Desert of Despair"
-"Desert Tomb"
-"Desert Temple"
-"Desert Town"
-"Desert Sewer"
Changed the headstones in the "Town Graveyard" and "Goblin Camp" to use different scripts (more efficient).
Added two more new headstones in two different areas to open doors.
Added new fountain to "Desert of Dispair" to take a rainbow stone and open a door.
FalseFalse2/24/2007 11:34:12 PM
10.5bNumerous Bug fixes.
Added loot to throne in troll cave.
Removed telegem from clan house (quest item now).
Updated conversation with Thiago (to start tele quest and get rid of old dialog).
Added pause module reload function to elite wand.
Updated some dragons (still need to finish).
FalseFalse9/29/2006 10:00:00 PM
10.5dAdded ramp from Shadow Forest to the Town of Ascension.
Spell Magic Vestment to safe spell list.
Ancient Amulet of Goo Repelent should now do what it advertises.
Made the normal Whip be infinate in the store.
Added stacks of 10 of each potion to the parrot.
Added rez and raise scrolls to the parrot.
Fixed halls of dead not respawning issue.
Mutations should only mutate once now.
No more haunted mansion eerie noises.
Chests in bugbear cave and stronghold fixed.
Removed DM message saying which spell had been cast.
Added two factions: Kobolds and Orcs, did not move any baddies over to those factions though.
FalseFalse9/29/2006 10:00:00 PM
10.4nAdded in Driders and adjusted accordingly:
-Assassins
-Arcane Archers
-Battlemages
-Blackguards
-Elite Assassins
-Elite Archers
-Elite Battlemages
-Elite Blackguards
Fixed auto-respawn bug:
-If you died, then rezed, then died the timer for the orignal death would set off the auto-respawn. Now it won't, it will be re-set every time you die.
Fixed issue with script "monster_buffs" not giving correct buffs.
FalseFalse8/11/2006 4:03:54 PM
10.4mFixed boxes and crates in kobold areas to despawn when looted.
Finished Dockmaster area.
Added Dockmaster.
Added Encounters.
Added placeables.
Added special item (for this area an probably others in the future to hermits den store).
Still need to remove telegem from clan store.
FalseFalse8/11/2006 4:03:12 PM
10.4LAdded trueseeing pots to drow spawn in tunnels of underdark.
Fixed immortal conversation for green tea in fugue (no more free green tea).
Added single heal pots to clan shop.
Adjusted 4th age bow +10 to +8 enhancement.
Adjusted Tainted arrows.
Adjusted other arrows with 5+ damage bonuses.
Added Kobold Stronghold area for telegem quest.
Added Kobold Chieftain Quarters.
Added Kobold Chieftain.
Added Tele Reagent Orb (plot item).
Added Orc Captain Head (plot item).
Added Kobold Chieftain (quest giver).
Added encounters for areas listed above.
Added transitions, waypoints, scripts, conversations for quest.
Added Bard to script check for access to the mage shops.
Adjusted Elite Drow to give better xp.
Changed Hawks Faction from Defender to animal for the cage spawns in Aviary.
Changed Thiago’s conversation a bit to reflect the quest, the item making, and some other revisions.
FalseFalse8/11/2006 4:02:35 PM
10.4jCR & Encounter adjustments:
-"Road to Town".
-"Beetle Cave".
-"Deep Beetle Cave".
-"Nether Cave".
-"Lower Nether Cave".
-"Old Mine".
Various fixes listed on the forums.
Added 3 sturdy ropes to the chests in the deep beetle cave.
Added low level mage staff’s to the mage shop on level 1 galleria.
Fixed Fugue immortal selling tea to only sell if you have the amount of money required or more.
Scaled bandit encounters in the wilderness.
Scaled Stirge encounters in the wilderness.
Added Loot splitters to level 1 and 2 of galleria.
Added appearance changer in clan house.
Removed clanhouse level 2.
Added on to clan house level 1.
Moved BBS to DM OFFICE.
Added sign for appearance changer.
Added emote wand to misc store galleria.
Assisted El in fixing the logging out death problem.
Added ATM to 1st level Galleria.
CR adjust Haunt Encounters in Town Graveyard.
CR adjust goblin encounters North of town.
CR adjust Spider Caves.
Added poison vials to the spiders in spider cave for drops.
CR adjustment haunt house basement.
CR adjustment Boat Ramp.
CR adjustment Goblin Camp.
Added poison vials to spiders in lost maze.
Did another adjustment to Konradithikus dragon.
FalseFalse8/11/2006 4:01:17 PM
10.4iEdited spell "Time Stop", removing extra stuff that isn't needed.
Edited spell "Vampiric Touch", cannot cast it now in safe areas.
Edited spell "Meteor Storm", cannot cast it now in safe areas.
Edited a few areas to make them flow better.
Made it so if you cast any offensive spells whilst in sanctuary it gets removed. No more exploits!
FalseFalse8/11/2006 3:59:03 PM
10.4Fixed loot drop in Goblin Camp.
Fixed loot drop in Ogre Cave.
Removed duplicate ring of regen in floor 2 shop.
Updated instances on some placeables and stores that didnt show properly.
Added missing Clangeddin's gear to the clan shop.
Fixed Chain in wizards house.
Added more spells to the friendly spell list script.
FalseFalse8/11/2006 3:58:25 PM
10.3eFixed various minor issues with the module pre-release in testing phase.
Removed some items, adjusted others.
Fixed drow spawns, spells and clothes.
FalseFalse8/11/2006 3:57:03 PM
10.3Re-added in the 'Lesser Gem of Telepathy'.
Fixed the broken chairs not unbreaking issue.
Fixed 'anduins ghost' despawning issue.
Fixed 'smokey' despawning issue.
For testing, added in five gems, one attained through each loot box, not worth anything.
'loot_placeable' script tweaked for testing, made it only chose 1 item from each box (the loot gems).
Populated areas with placeables for new loot system.
Tweaked scripts a bit.
Removed 'afx_drowenter' and replaced it with 'area_enter' script, same functionality.
Removed bulk of 'poa_moduleload', moved to variables.
No more 'saving throw' is somebody is lollied or an enforcer uses it on themselves to become invisible.
FalseFalse8/11/2006 3:56:34 PM
10.2Populated loot system with new loot.
Added two scripts (see script post in this forum):
-loot_destroy
-loot_placeable
Edited a couple of areas to make area transitions smoother.
Removed some boulders from some areas.
Removed newspaper.
Removed duplicate script 'take1gp'.
Removed NPC 'Soul Taker'
Three levels of the galleria all have NPCs spawn/despawn with player entery/exit of areas.
Doors from the Town of Ascension to all the old stores locked, some signs changed.
Removed some of the NPCs removed from last update from scripts trying to spawn them.
Changed standard telegem script to remove old gem and give new gem.
Changed ubp telegem to teleport members to house and non-members to town, unlimited use per day.
NPCs no longer "fly in" when spawned on area entry.
FalseFalse8/11/2006 3:55:57 PM
10.1Removed ALL old loot drops, updated with new loot system.
Added fix for caltrops not 'despawning', they will now after 120 seconds or max damage has been reached.
Removed areas:
-Abandoned Mine
-Abandoned Mine Level 2
-Armor Shop
-Bone's House of Pain
-General Store
-Rogue's Hideout
-Town Hall Tunnel
-The Wizard's and Sorcerer's Shoppe
-Weapons Shop
Removed NPCs (they're getting replaced with Galleria NPCs):
-Shop Owner
-Harkel
-Magdovak
-Kaiser
-Laya
-Obold
-Weapons Merchant
-Armor Merchant
-Items Merchant
-Regis
-Melore the Monk
-Bard Merchant
-Merlin
-Black Market Distributor
-Weapons Shop Keeper
-Newspaper Editor
-Paper editor merchant
-Wulfgar
-Thiago (Duplicate)
-Sales Associate (old trespasser's tavern)
-Items Merchant
-Token Trader
FalseFalse8/11/2006 3:54:57 PM
10.0100% new and custom items.
-Ancient Gear Bump (to be comparable to items in game)
New areas:
-The Ascension Galleria (Cellar).
-The Ascension Galleria (First Floor).
-The Ascension Galleria (Second Floor).
-The Ascension Galleria (Third Floor).
-The Ascension Galleria (Attic)
-Sanctuary
-Haunted House (three more).
-Haunted Mansion (three more).
Finished areas:
-El's Woods.
-Aviary of Affliction.
Removed last few Mad Allendry sayings from script added to database, now over 950 in DB.
FalseFalse8/11/2006 3:52:48 PM
9.7Don't really remember, but we updated it.FalseFalse8/11/2006 3:51:42 PM
9.6aAdded in 0.1 delay after NPC spawn-in for them to start walking or go to their post.FalseFalse8/11/2006 3:51:25 PM
9.6Fixed conversation with the Prosecutor (in Town Hall).
Added in small 0.2 second delay in spawning subsequent NPCs in an area to help reduce lag.
Fixed all areas to use same scripts (area_enter and area_clean).
Gave clothes to the NPCs in the armor shop.
Fixed area transitions:
-The hill
-Public bank
Added in removal of mini-map from lost maze and forgotten forest.
Fey seeds now get removed correctly in conversation to teleport to Fey Kingdom.
When you chose the wrong thing to throw at the target in the Tainted Desert, you actually throw what you chose.
You now get some GP for dragon's blood from the dwarven smith in the Armor Shop.
Updated the MOTDs.
Removed "Rhun safe" from enforcer wands.
Tweaked the Gelatinous Cubes and their XP, hopefully its a bit better now.
FalseFalse8/11/2006 3:51:02 PM
9.5Fixed armor merchant respawn location.
Fixed conversations with general store merchants.
Fixed conversation with Paranoia.
Fixed conversation error with uBp priest
FalseFalse8/11/2006 3:50:07 PM
9.4Dragon gem quest work:
-Added in dragon gem for new dragon in monk's quest.
-Added in scripts for MOAD door and re-did current dragon scripts.
-If player already has a gem, it will go through the rest of faction and give a gem to next player that doesn't (and is in the same area).
-Changed the tags and resrefs for some of the dragon gems (standardized 'em).
Added in area "Draconian Lair".
Edited "Yuan-Ti Coven".
Added in goober's merchants and birdman's areas (Galleria).
FalseFalse8/11/2006 3:49:25 PM
9.3Changed Ascension High Priest to Mind Louse.
Attempted to fix bugs with v9.2 update.
Changed method of spawning NPCs in. Now just one script that reads variables on areas and spawns according to them, not one seperate script for each area (got rid of about 20-30 scripts). New script name is: area_enter
Updated crown, if you put it on it kills you, says haha and destroys itself.
Should have 100% of the bugs fixed from last update, testing now.
All areas with NPCs now spawn/despawn them on player enter/exit.
Loot bags should be despawned when no PCs are in area now.
Removed old area entry and exit scripts.
Module re-start bug: if you were dead when you last logged out, you'd die on server re-start. Now, if you're in the server when it re-starts, you are alive.
Changed conversations with altars to tell which soul stone you pull out of your pack and thus get teleported to another place.
FalseFalse8/11/2006 3:48:40 PM
9.2Rest of module now all NPCs spawn/despawn on player enter/exit of area. (Lag reducer, I hope). Only 1/2 of NPC spawns are completed in entire module.
Most of module on exit scripts have been changed over to new script 'area_clean', as the old one had two loops, this only has one, reducing lag.
Last update had a couple of problems with new NPCs, two had items equipped that they should not have, three had bad tags (duplicate?) and one wasn't in the palette.
Updated Enforcer and DM list on sign in town.
Bugs with 9.2:
-No conversation with "shop owner" in armor shop.
-Bags of loot no longer despawn, both dropped by bad guys and placeables.
FalseFalse8/11/2006 3:47:47 PM
9.1Removed a few duplicate monster blueprints.
Added in rest spawns for a few areas that were missing them.
All NPCs spawn and despawn on PC entry/exit of ubp house, town of ascension. Test for rest of module. (Lag reducer, I hope). New scripts:
-area_clean - new default area exiting script.
-area_* - depending on the *, its the area enter script.
FalseFalse8/11/2006 3:47:06 PM
9.0Added in all of Wong's Monk Quest, re-naming some tags in the process to ensure no loss of data.
Added in new area transition to (and from) Thieve's Camp from The Wilderness.
Added in new area transition to (and from) Bandit Gladiator Outlook from Bandit Camp.
Removed old area transition to Bandit Gladiator Outlook.
Fixed names of map pins that were incorrect.
Removed 'on entry' scripts for all areas that basically did nothing but set variables and put those variables on the areas.
Fixed Konradithikus no-respawn issue. He should now.
FalseFalse8/11/2006 3:46:25 PM
8.9New script:
-monster_buffs (for buffing of monsters without affecting their CR or XP).
Re-imported manatakloss 10.
Re-imported script to heal from priests.
Worked on immortal:
-Now buffs with new script.
-Copies 'abyss run' character and items, either at start of run (when enforcer wand used to start it) or when talked to at end of run.
-Puts old ancients gear in inventory as a loot drop when (if) he's killed, as well as 250,000.
Hells Axe is now no longer marked as droppable.
Reduced the amount of loot in the Bandit Cave.
Moved the Bandit Camp and Bandit Cave. You now have to go through the Cave to get to the Camp.
Fixed return teleport from Captain's Island.
Updated price of bags of holding and thus reduced the level required to use new ones.
FalseFalse8/11/2006 3:45:44 PM
8.8Added functions for banning of players in database:
-"BannedCheck" will return 1 if banned.
-If player attempts to log in with new account or CD key either with known accounts or CD key the ban will automatically replicate to new accounts and CD keys.
-Added function to enforcer wand to ban people by CD Key and User name at the same time.
Fixed conversations:
-Outside queen's palace, with the pilars and crests
-Town priest
-Forgotten hero
FalseFalse8/11/2006 3:44:39 PM
8.7More scripting fun.
More updating areas fun, making them more 'cozy'.
Added in a few more items from people.
Made encumbria calculations not count plot items.
FalseFalse8/11/2006 3:43:56 PM
8.6Added bags of holding to ubp store.
Updated other stores in town to more reflect ubp's house.
-"Armor Shop"
-"Ascension Town Hall"
Candelabras in ubp house can now be turned on and off.
Completely re-coded scripts:
-"poa_playerdeath".
-"poa_playerrespaw".
-"poa_forcedrespawn".
Added new scripts (for modular coding):
-"poa_konradbonus".
-"poa_membercheck".
Features of re-coding:
-No more putting on the crown in non-pvp areas.
-Respawn penalties applied the same for forced and button-pushed respawns.
FalseFalse8/11/2006 3:43:31 PM
8.5Added in anti-pvp-in-non-pvp-area fixes, all no longer allowed:
-Spells cast by yourself
-Spells and hostile actions by familiars
-Traps set in areas
Changed a few scripts.
Spell 'time stop' now stops time for a certain area around caster and only for 5+1d4 seconds.
Added in custom items from people (THANKS!)
FalseFalse8/11/2006 3:42:18 PM
8.4Changed sign in town to "Squirrel's Nest" to match building.
Changed sign in town to just "Trespasser's Tavern" to match building.
Moved the wizard store to the building by the windmill.
Added area "The Wizard's and Sorcerer's Shoppe".
Started implementation of new loot system.
Changed the DM's Office - added in loot system boxes in there.
Added function on Enforcer's wand to delete target's charcter.
FalseFalse8/11/2006 3:41:35 PM
8.3Added in potions and some scrolls to priest in town, as they were removed from the wonderous items and non-members were lacking a place to purchase said items. FalseFalse8/11/2006 3:40:53 PM
8.2Moved "The Squirrel's Nest" to its own building in town.
Removed the "Wonderous Items" store, shop, scripts from module.
FalseFalse8/11/2006 3:40:35 PM
8.1Added scripts:
-"poa_version_info" <- contains version number now
-"level_10_check"
-"level_11_20_check"
-"level_21_30_check"
Edited scripts:
-"enter_dead_room"
-"upsave_ctable"
Added area "The Squirrel's Nest" above "Trespasser's Tavern". Rest there and be safe.
Added "The Squirrel Master" to rent out rooms in "The Squirrel's Nest"
Added a few more things to the clan store that I thought it was lacking...
FalseFalse8/11/2006 3:40:13 PM
8.0Added area "Underwater Cave".
Added area "Aviary of Affliction".
Added encounters to El's Woods.
Added encounters to Drow Docks.
Added encounters to Dockmasters Office.
Fixed "Farmer Goobers" conversation.
Made "R.Mate" and "Tognar son of Biscuit" plot.
Updated Shadow people to be more resistant and immune.
Updated Drow took off spam spells.
Updated HeIIs guardian (he uses the axe now instead of dropping it).
Added 2 more loot splitters to clan house.
Added loot splitters to palette.
Changed loot in "Halls of the Dead" to be like all other loot, where container goes away after clicking on it.
Added loot to all "Lost Maze" areas.
Fixed small exploit in all "Lost Maze" areas.
Fixed script "poa_playerrespaw" which would take away huge amounts of gold. Now it has a 1 in 10 chance of taking away none to 45% gold on death. Item loss is still there.
Gate in "Goober's Fields" now re-locks.
Removed "saving pen". If you have one, use it and it will go bye-bye.
FalseFalse8/11/2006 3:38:49 PM
7.9Moved quite a few items around, deleted a few items, getting ready for a major overhaul of all items.
Added colors to various things, including server messages.
Moved BBS and updated other signage in town to reflect current DMs, enforcers.
Moved BBS scribe to second level of ubp house and added second BBS there, just to make it easier to post messages and not for public tampering.
Updated a few other scripts to handle both types of empty bottles.
Started populating the areas "El's Woods".
Changed some of the merchants buy and sell ratings to help get rid of the 'appraise exploit'.
Changed most 'green areas' to non pvp and non resting (to testing).
FalseFalse8/11/2006 3:37:09 PM
7.8Added new NPC "R Mate", just for Goober.
Changed a few areas to non PVP, made sure they were green text titled.
FalseFalse8/11/2006 3:36:35 PM
7.7Missed a few areas in 7.6, updated their colors now too.
Fixed a dragon gem bug, no gem but script worked just fine.
Cached more scripts, should help with lag a bit.
FalseFalse8/11/2006 3:36:17 PM
7.6Changed the colors of lots of areas.
-Non PVP should be green.
-DM office, enforcer's office, he|| and jail should be purple.
-Some areas are red, but I'm not saying what they are.
All dragons updated.
Hilltop updated.
New dragon lair.
When dragons die, they now give a non-transferable gem to the killer.
FalseFalse8/11/2006 3:35:57 PM
7.5Changed scripts to accept both types of "Empty Bottles".
Fixed spelling error in "Lost Wizard's House" with "Celadriewiel" (Thanks Julia!).
Fixed key for second level of "Catacombs" and "Hero's Coffin". Should work now.
Renamed everything from "Farmer Bob" to "Farmer Goober".
Gate in "Goober's Fields" now closes automatically.
Fixed area transition from "Bandit Cave" to "Thieve's Camp" which would send you to the wrong spot.
Added more "Gelatinous Cubes" to HW (some spawns were broken).
Added areas:
-"El's Woods"
-"El's Woods"
Edited areas:
-"The Wilderness"
-"The Abyss"
-"Bandit Cave"
-"Thieve's Camp"
Small changes for lag in scripts...
Added in more information saved to database.
FalseFalse8/11/2006 3:35:02 PM
7.4Added ability for "Clan [uBp] Priest" NPC to remove characters from vault, just like "Thiago" NPC.
Attempted to fix the "no RDD re-level bug".
Attempted to fix conversation to get to the HW.
Changed sewer exit conversation trigger to other scripts.
Copied areas to get rid of "area00x"s in module (shouldn't be any more of them):
-"Kitty's Lair"
-"The Forgotten Forest" (connected to the troll lair and dread caverns)
-"Minotaur Maze"
-"Ranger and Druid's Grove"
-"Lost Wizard's House"
Added eye candy (and ear candy) for when a character is deleted.
Added in 'copy PC' for Abyss run, thanks Dayon!
Added in areas (Thanks Smudgie):
-"Pingu's Lair"
-"Land of Pingu"
FalseFalse8/11/2006 3:33:53 PM
7.3Created scripts to help get rid of exploited abyss run with multiple characters on same account.
Added in ability for a player to delete their own characters with "Thiago" NPC in town.
FalseFalse8/11/2006 3:30:48 PM
7.2Edited:
-"The Hill".
-"Tacoma Narrows".
-"Ancient's Lair".
-"Ruins of Anduin".
-"Gloomy Woods".
-"The Wilderness".
-"Bandit Camp".
Added in new tool for DMs/Enforcers.
Fixed trigger for "Haunted Woods" entry from, um, someplace else.
Fixed errant area transition from "Bandit Camp" that would send you to the "Hilltop".
FalseFalse8/11/2006 3:29:46 PM
7.1Edited:
-"The Hill".
-"Tacoma Narrows".
-"Ancient's Lair".
-"Ruins of Anduin".
-"Gloomy Woods".
-"The Wilderness".
-"Bandit Camp".
-"Muddy Cave".
-"The Swamp of Decay".
Added in new tool for DMs/Enforcers "Smite Me Please".
Fixed trigger for "Haunted Woods" entry from, um, someplace else (script error).
Fixed errant area transition from "Bandit Camp" that would send you to the "Hilltop".
Moved the velvet pouch from "Ruins of Anduins" to "The Swamp of Decay".
Resized "Lost Wizard's Basement" to remove exploit room.
Added in areas:
-"Haunted House Basement".
-"Haunted House Basement".
-"Haunted House Basement".
-"Kitty's Lair".
-"Isomethingoranother's Lair".
Removed old "Haunted House Basement".
Added two new dragons:
-Kitty.
-Isomethingoranother.
Added transition to "Omega Forge".
Changed transition to "MOAD" to require all gems, not 10 people.
Added spawns in Buttery
Finished HW cavern spawns
FalseFalse8/11/2006 3:28:47 PM
7.0Renamed module to "Path of Ascension".
Renamed all module scripts from "ba_" to "poa_" (housekeeping).
Edited "Bob's Fields" to change conversation with guard for gate.
Edited "Tainted Desert" to change requirements for going to "Tacoma Narrows" and to "Lost Maze".
Edited "Spider Cave" and "Spider Cave". It is now possible to bypass town through them.
Edited "Town of Ascension" to make it possible to sneak past on the East edge.
Edited "The Wilderness" to make it larger and more wild.
Added area transition from "Town Graveyard" to "The Wilderness".
Rotated areas to make them correctly orientated:
-The Wilderness
-Boat Ramp
-The Road to Town
-Town Graveyard
Changed "Mad Allendry" sayings from hard-coded to SQL based.
FalseFalse8/11/2006 3:26:28 PM
6.5aSet teleport time from deadentry to town to 1 second (death exploit)
Added Loki (test for the deity system).
Added News paper system including editor, vendor, news scroll, and editor token.
Added sub area in the DM office to get the editor token for the paper.
Added Editor token merchant, door is keyed with the elite wand.
Finished encounters in new "Haunted Woods".
Added Wizard Amulet that was missing.
Added short swords and descriptions submitted by Quicksilver.
Made custom traps for HW and added them.
Made custom potions for Dragon drops Red, Blue, Green. (added Red, and Green to Asimathis, and Graxithas accordingly).
Fixed captain Duedar no more go to jail for AOE spells or attacking him
Fixed Duedar's armor he should not be naked anymore.
Fixed Pirates' armor they should not be naked anymore.
Removed Konrad's function from the elite wand.
Updated the re-level script with the Clan [uBp] Priest (can't re-level a RDD now).
Removed the "Holy Avengers", they no longer patrol the town.
Tweaked the "Abyss", now the person that is sent to the Abyss is only person that can start the immortal fight.
FalseFalse8/11/2006 3:25:33 PM
6.5Added class limitation to Jade Tooth usage (for Tenser's Transformation).
Changed three area names.
Added item "Gem of Time Travel".
Removed "Jumping Jack".
Added area "Dead Entry" (exploit fix).
Edited a couple of scripts, most notably for death exploits.
Finished tweaking the Gelatinous Cube.
Finished tweaking bad guys for the Haunted Woods.
Further decreased difficulty of "Konradithikus".
Fixed the "Konradithikus" bonus (works 100% now).
Fixed the conversation with "Celadrewiel" (lost maze wizard).
FalseFalse8/11/2006 3:24:33 PM
6.4Tweaked the Gelatinous Cube.
Added "Rhun safe" to enforcer wand.
FalseFalse8/11/2006 3:23:27 PM
6.3Added "Haunted Cavern".
Added "Haunted Cavern".
Removed "Rule Book" conversation on first time entry to module.
Added new "Gelatinous Cubes".
Added multiple area transitions.
Added new fun stuff for haunted woods.
FalseFalse8/11/2006 3:23:01 PM
6.2Added transition to "Dgarik Caverns".
Added 'secret' transition to "Haunted Woods".
Re-did teleportation scripts, made it easier to block Teleportation in or out of areas.
FalseFalse8/11/2006 3:22:37 PM
6.1Uploaded Shifter Fix.
Installed Shifter script into all character save scripts.
Finished encounters for "Hilltop Monastery" and "Scullery".
Added new bad guys to "Hilltop Monastery" including "Praying Mantis".
Added store to the "Hilltop Monastery".
Tweaked Rhazid and Rhazids Guards.
Changed statue in wizard shop from plot and adjusted prices on items.
Changed two scripts for SQL fixes.
Changed faction on all merchants and bankers to "merchant" faction.
Added items to the monastery store.
Done editing "madman" 3/4 of the way.
Removed a couple of unused scripts.
Fixed altars (in town, temple entrance and hilltop monastery basement) to correctly remove 5,000 gold when teleporting.
Fixed Loki's beam to return players from the red version of town.
Added new Soul Stone to monk teachers.
FalseFalse8/11/2006 3:22:08 PM
5.9bRemoved DM message from bm_playerrest script.
Added the mad prophet, this includes the scripts mp_spawn, mp_user_def and a human NPC called simply “Mad”.
Removed Deck of hazards from merlins shop.
Removed duplicate armor in Rogue shop.
Un-commented AG_Wandering_Mon script to broadcast DM message of script in use.
Changed Thiago’s conversation to take out sage and book references.
Changed Ascension high priest conversation to take out sage references.
Added a couple of eye-candy things to the hilltop map specifically the monastery.
Made one creature (Tou Mu Pupil) for Hilltop area.
FalseFalse8/11/2006 3:21:10 PM
5.9Added "Hilltop".
Added "Hilltop Monastery".
Added "Hilltop Monastery Basement".
Made Konradithikus a bit easier (as you need an item for later on from him).
Added all the area transitions for all new areas, a few surprises.
Added in new type of soul stone, and new altar transitions with said soul stone. Also, changed scripts involved with soul stone transitions and conversations.
Updated "Ascension Sewer" and conversation in town with well.
Fixed the conversation with the fountain in town.
FalseFalse8/11/2006 3:19:41 PM
5.8Added in new areas:
-"Town of Ascension"
-"Road to Town"
-"The Wilderness"
-"Boat Ramp"
-"Buttery"
-"Scullery"
Fixed new scripts (complete re-build).
Imported older version of "Ascension Sewer" to fix seal-breaker issue.
Continued removal of level 25+ items from stores.
Re-organization of all items.
Travelling merchant re-named.
Changed door in "Bob's House" from hostile to commoner.
Added area transition in "Abyss" in case PC skips door transition.
Changed "Information Assistant" references from AW to UBP.
Set all stores to same buy/sell ratios.
Updated the DM/Enforcer information sign to reflect recent changes.
Added information to town signs when you examine them.
Removed scrolls:
-Time stop
-Greater sanc
-Mord's Disjunction
Moved level 24 and 25 items to Clan [uBp] store only.
FalseFalse8/11/2006 3:18:37 PM
5.6Fixed SQL script call with Elwoodini for serverstats.htm page.
Fixed door transition in town hall tunnels that faced the wrong way.
Added Baby Electric Boogie NPC.
Took a look at the situation with the sewer seal still not working.
Going through stores one at a time and make them all class specific as intended.
FalseFalse8/11/2006 3:17:39 PM
5.5Made enforcer wand able to re-set jail status flag to zero.
Made enforcer wand able to send people to abyss (if they have crown and aren't immortal already).
Re-arranged items in enforcer wand conversation.
Removed some area effect spells from casters (for lag).
Removed area sound effects (for lag).
Removed journal entries (for lag).
Edited conversations in town to remove references to the Sage, etc...
Added custom dyes to alchemist's store.
Updated the Enforcer wand to work on all functions when in as just PC as well as DM.
Updated Enforcer wand conversation, made three pages.
Added in 'darkness' to all manatakloss areas, bridge, etc...
Removed the "Fine Clothier" (nobody uses him anyways).
Updated Abyss (watch out now).
Added a few new bad guys.
Added in "Darkness" for areas that didn't have it before.
Updated "Abyss", but needs more updating...
Made the "Ghostly" enemies actually not be able to be seen in the desert (CUTSCENE invisibility, just like enforcer's wands, tee hee hee).
Updated "Dread Caverns"
Fixed a couple of area transitions.
Added "Holy Avengers" and made a path for them to 'patrol'.
Fixed the store conversation for the Ascension Priest.
Added waypoint for BBS Scribe so he won't wander off again.
Added bad guys to "Tacoma Narrows" and "The Hill"
FalseFalse8/11/2006 3:16:10 PM
4.0Corrected BBS code so it should (finally) work for Enforcers ONLY.
Updated almost all the merchants: added in "appraise" skill checks and removed items level 25 and above.
Removed: all vampire areas, all werewolf areas (copyright issues).
Removed vampire and werewolf factions.
Temporarily removed transition to HW, it will be moved elsewhere in the near future, and add in more plot so people HAVE to go through it to finish module.
Added in Konrad's function on the Elite wand.
Other minor bug fixes.
Added areas: Dockmaster's Office, Dockmaster's Basement, Dockmaster's Subbasement, New Tunnel
Updated elite wand to give "Greater Scantuary" at the same time enforcers turn invisible.
Added items from Quicksilver's items and dye's.
Re-added the BBS Scribe.
FalseFalse8/11/2006 3:15:02 PM
3.0Changes to scripts, areas, recovering further from crash.
Removal of "ambient sounds" for more lag issues.
Made all doors (save three or four) use same door script "15secdoor".
Cached lots of scripts.
Added in script "ag_area_clean" for "onexit" in area properties for almost 40 areas.
Changed some areas from "afx_area_clean" to "ag_area_clean", as both do the same thing.
Added "Manatakloss Docks", not linked yet (soon to be part of plot).
Re-vamped the factions; Drow, Vampires (no pun intended).
Removed some scripts, NPCs, items, areas, things that were there but weren't (lag issues).
FalseFalse8/11/2006 3:13:04 PM
1.0Changes to elite wand, make the ACTIVATOR turn blue.
Changes to BBS, removed so that we can fix before next release.
Changes to ubp priest conversation (again).
afx_deathcrown: delay added to transport party from abyss before killing them.
Other small fixes.
Name change to "Beyond Ascension: Planes of Immortality"
FalseFalse8/11/2006 2:57:49 PM

 

 
 
 
       
       
       
       
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