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Path of Ascension :: Areas

Abandoned Mine

The townsfolk used to get rare gems and gold out of this mine.  Until, that is, one day the mine was overrun with bats.  Lots and lots of bats.  Some of the things they mined out of there were left behind when they ran for their lives.

Bandit Camp

The boat ramp was recently overrun with bandits, and this is their main hideout.  It is very close to the ramp, and it is rumored that they have some special powers which helped them take over the boat ramp with ease.

Beetle Caves

There is a small cave just off the path to the boat ramp that has been occupied by the fire beetles.  They spend their time in there munching on the bodies of adventurers that get lost on their way in and out of town.  They get quite hungry though, because they aren't that good at killing things.  This is another low level friendly area, but the lower level of the cave can get quite difficult; there are more then fire beetles in there.

Boat Ramp

When you first came to the land of Ascension, you journeyed over on a boat.  This boat couldn't just sail right into 'main street ascension', now could it?  A boat needs a dock, and this is where you can find one.

Forgotten Forrest

Few adventurers return from this place unscathed.  Those who do speak of twisting turns and total abandonment.  Some who are separated from their party members in this forest may never return to Ascension and are lost forever.  It is said that some of their spirits lay in wait for unwary adventurers.  Nevertheless, the forest holds untold treasures and artifacts; many of which have been buried or lost for centuries.  The wise adventurer will always be on guard, for this forest is dark enough that it is said that even the foul drow will slither out of their Underdark pits to claim portions of the surface.

Goblin Camp

This area is a crossroads to several different places.  Adjacent are gateways to animalistic worship, undead memories, a guarded mine, and to a nauseous swamp that only the most foul of creatures would inhabit.  The goblins themselves are no laughing matter.  Ensure that your party is well-equipped for the journey or it will be short.

Goober's Fields

This area is just behind the hills and next to the lake, and it used to be fertile fields.  That is until farmer Goober started acting weird and talking to himself.  He hasn't taken care of it for a long time and it has fallen to disuse.  Perhaps it is a pathway to great evil...

Kobold Glade & Hill

These small lizard-folk live next to the road to town, and generally don't stray too far from home.  Although not as annoying as Goblins are, they can still be a pain in the neck.

Nether Caves

The caves on the road to town are deep and people often times hear foul sounds emanating from within.  No villagers really know what's down there, however it is rumored that dark and evil powers have the power down there.

North of Town

At the northwest end of town is a gate to the paths to the north.  The watchmen at this gate has been given a standing order to allow no passage.  However, there may be a way...  The farther outside of the town one travels, the more difficult the road.  Dark passages dot this landscape and those willing to venture within may find treasure ... or their deaths.  Be wary, for there lie in wait those who would ravage the weak adventurer from afar with both piercing arrow and poison.   It is said that a strange rockslide covered the way to the far reaches where hoardes of goblinoids lurk.  Few but experienced adventurers may know how to bypass this barrier.

Orc Warren

A small gathering of Orcs has started to become a nuisance to the townsfolk...  They have a small gathering area just outside the town, off above an old abandoned mine.

Road to Town

Just outside of town is a path that leads to the docks.  It has recently been reported that it has been overrun with beetles and bandits.  Some advice: stay on the path, or risk dying.  This area is low level friendly, and starting adventurers should journey out this direction.

Swamp of Decay

Many dangers lurk in this swampy area.  Adventurers with enough stamina are able to easily traverse the stench and can find passage to dangers and riches of renown.  To the east in the swamp lie entrances to caverns of increasing danger.  Those who enjoy mind tricks and mazes should venture there.  To the west are caverns that eventually lead to the great forest where it is said that one may find artifacts from the ancient ruins of Anduin.  The creatures in this swamp have learned enough magicks to animate dangerous objects which are nearly impossible for a stout fighter to combat.  Only the arcane or those well-versed in the arts of stealth may use their skills to destroy these constructs.

The Wilderness

Between the boat ramp and the road to town, it gets a bit more wild.  Some birds are under the influence of strange powers, and tend to not like people intruding on their territories.

Tournament Arena

Just outside of town there is a place where people can go and try to kill other people in controlled conditions.  When people die, they don't lose XP or GP, they just get back up and are ready to fight again.  That's to make it easier to pit yourself to mortal combat in the arena just for sport.
Usually the Dungeon Master (one or more) are present for the tournaments.  Usually, we pit people one vs. one.  When somebody falls during a battle, the fight is over and they are resurrected.

Town of Ascension

Everything is centered about the town; you start all the quests and end some of them in the town.  Make sure to explore it thoroughly, as most (if not all) of the NPCs (Non-Player Characters) have something to do with the plot and/or they can point you in the correct direction for your appropriate level.
For new adventurers, there are some places to go to learn about the goings-on in and around town.  If you're new to the world of Ascension, make sure to talk with Thiago.  He may just help you out a bit...

Town Graveyard

The bones of townsfolk and adventurers alike lay buried here in this waste.  Once upon a time, a full time curator was on staff to care for the dead and their icons.  As the years passed, the curators no longer tarry here and have been replaced by those more sinister beings who are wont to strike fear in their prey.  There may be some mausoleums that are open to those adventurous and ill-souled enough to rob the dead.  Other graves may have more interesting uses.  It is up to the brave to enter.

 

 
 
 
       
       
       
       
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